Mid Level Character Artist Job in Goalreify

Mid Level Character Artist

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Job Summary

Responsibilities:

Create high quality realistic and stylized in game characters Should have good understanding of the human form/anatomy and structure/silhouette Sculpt and Model High and low polygon assets and texture them through the PBR pipeline Ensure created characters follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications Create weapons, props and costumes needed to define the visual direction of game Creating hair cards/fur and setting up shaders Collaborate and communicate daily and weekly with project teams in the UK Skills Required: Excellent knowledge of 3D packages such as Max, Maya and Zbrush Strong understanding of Anatomy Strong understanding of current generation character creation workflows. Thorough knowledge of PBR work flow and procedural software s such as Substance Painter / designer and Quixel DDO Ability to adapt to various art styles Strong portfolio demonstrating in game character art work to very high standards Working experience of game engines such as Unreal and Unity At least 2 years of experience creating characters for console games Excellent communication skills to communicate internally in teams and externally to UK project teams

Experience Required :

Fresher

Vacancy :

2 - 4 Hires

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